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- FITini
-
- //---------------------------------------------------------------------------
- //
- // MECH: THOR
- //
- // BASE ID: 19
- //
- //---------------------------------------------------------------------------
-
- // This is a sample MechBase Data File.
- [ObjectClass]
- l ObjectTypeNum = 2
-
- [Header]
- st FileType = "MechType"
-
- [General]
- ul ID = 19 // ID number for this mech type
- uc Type = 1 // 0 = Inner Sphere, 1 = Clan
- st Name = "Thor" // mech type description
- uc Chassis = 0 // Standard Chassis
- f TonnageClass = 70.0 // 70 tons
- uc EndoSteel = 0 // does not have EndoSteel IS
- f InternalStructureTonnage = 7.0 // 7.0 tons
-
- [Debris]
- ul RightArmPiece = 0x00000039
- ul LeftArmPiece = 0x00000038
- ul DestroyedPiece = 0x0000003A
-
- [InternalStructure]
- //------------------------------------------------------------------------
- // In theory, the following should be dictated by the MaxTonnage, correct?
- uc Head = 3
- uc CenterTorso = 22
- uc LeftTorso = 15
- uc RightTorso = 15
- uc LeftArm = 11
- uc RightArm = 11
- uc LeftLeg = 15
- uc RightLeg = 15
-
- [HotSpots]
- st HotSpotFileName = "th"
- l FootprintType = 1
- ul Weapon0 = 3 // Which part is this weapon attached to. 3 = Right Arm
- ul Weapon1 = 2 // Which part is this weapon attached to. 2 = Left Arm
- ul Weapon2 = 1 // Which part is this weapon attached to. 1 = Torso
- ul Weapon3 = 1 // Which part is this weapon attached to. 1 = Torso
- ul Weapon4 = 1 // Which part is this weapon attached to. 1 = Torso
- ul Weapon5 = 1 // Which part is this weapon attached to. 1 = Torso
- ul Weapon6 = 1 // Which part is this weapon attached to. 1 = Torso
- ul Weapon7 = 0 // Which part is this weapon attached to. 0 = Bottom
- ul Weapon8 = 0 // Which part is this weapon attached to. 0 = Bottom
-
- [ObjectType]
- st Name = "thor" // Text string giving a descriptive name (only 8 chars long!!)
- l Type = 1 // ID number for this mech type
- l Appearance = 0x01000001
- l Duration = -1 // Lasts forever = -1
- l MaxDamage = 200 // Number of damage points before BOOM!
- l ExplosionObject = 41 // Object Class Number of explosion for Mech
- l DestroyedObject = 101 // Object Class Number of Destroyed shape for Mech
- f ExtentRadius = 12 // Extent Radius in Meters
- l IconNumber = 15
-
- [Control]
- ul Type = 2 //player = 1, ai = 2, net = 3
- ul DataType = 1 //mech control data = 1
-
- [Dynamics]
- ul Type = 1 //Mech dynamics = 1
-
- [MechDynamics]
- l maxTorsoYawRate = 360 //Degrees per sec
- l maxTorsoYaw = 120 //(+/-)Degrees
- l maxArmYaw = 60 //(+/-)Degrees
- l maxMechYawRate = 180 //Degrees per sec
- l maxRightArmYawRate = 180 //Degrees per sec
- l maxLeftArmYawRate = 180 //Degrees per sec
- f maxAccel = 3.0 //Meters per sec per sec
- f maxVelocity = 40.0 //Meters per sec
-
- [AudioVisual]
- st Anim = "animString"
- uc[3] MoveAnimSpeed = 0,2,1
-
- FITEnd
-